![]() Help restore Disney magic to the Valley and go on an enchanting journey - full of quests, exploration and beloved Disney and Pixar friends. In this life-sim adventure game, Disney and Pixar characters live in harmony until the Forgetting threatens to destroy the wonderful memories created by its inhabitants. Once Upon a Time in the CloudĮmbark on a dream adventure when Disney Dreamlight Valley from Gameloft releases in the cloud on Thursday, March 16. Stay tuned to GFN Thursday for future updates on the first Microsoft titles coming to GeForce NOW. Plus, the hunt is on with Capcom’s Monster Hunter Rise now available for all members to stream, as is major new content for Battlefield 2042 and Destiny 2. Set off on a magical journey to restore Disney magic when Disney Dreamlight Valley joins the cloud later this month. Local MP would probably work though, I'll agree on Peer-to-peer networking tends to be more difficult than having an independent authorative system in the long run.March is already here and a new month always means new games, with a total of 19 joining the GeForce NOW library. Moot point anyway, we don't know the internals (and probably won't) and while it's fun musing about it, depending on the structure and difficulty of replication, yes, you might look at a few months of development time that could be spent on something else. ![]() The in-combat behavior is probably deterministic, yes, but the movement and choice where to move and what path to take seems to at least be fuzzy behavior. I don't think it's a "done in a week" thing, but a couple of months at most isn't unrealistic, and possibly an over estimate. ![]() As long as the AI is deterministic (which it appears to be), you're basically just replacing the bot side with the same controls as the player side and communicating the troops you're dropping each wave to the opponent. Originally posted by Feynt:As a developer and game designer, and looking at the gameplay, I can definitively say that adding PvP would not be difficult. ![]()
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